Hello,
Fancy seeing you here.
I'm Jin, a postdoctoral researcher at Carleton University. I utilize human-centred design principles and statistical and experimental methods to design and evaluate interactive technologies that can promote positive well-being in individuals. I leverage these skillsets, in combination with survey research methodology, to deliver high-impact research insights.
Some projects are password-protected. You can find the password from my resume.
Case Study 1. Designing Alexa to Support Board Game Rule Learning for People with Vision Impairment.
Empowering individuals who are blind or have low vision to learn board game rules independently through the voiced-based personal assistant Alexa.
User Research • Prototyping • Prototyping • hello pretty
Case Study 2. Designing Haptic Technology to Support Music Learning for Players with Vision Impairment.
Empowering individuals who are blind or have low vision to learn board game rules independently through the voiced-based personal assistant Alexa.
User Research • Prototyping • Prototyping • hello pretty
The foundations of my education, along with over 10 years of practical research application, have well-equipped me for a career in UX research. Here is a summary of my educational and career highlights related to UX research.
Applying Mixed Methods
I combine quantitative and qualitative methods to create evidence-based, human-centred designs. I accurately understand which methods will give the team the answers they need, and how different methods can be combined to give the team the most complete picture possible.
My research toolkit is diverse (e.g., MAXQDA, NVivo, SPSS, R, Qualtrics, Miro) and the toolkit has empowered me to rigorously plan, conduct, and analyze qualitative and qualitative data of various sample sizes, ranging from 15 to 400+ participants.
Applying Psychology and Human-centred Design
I apply social psychology and Human-Computer Interaction (HCI) theories and human-centred design framework to understand the reasons behind what drives user's behaviour (i.e., the why) and how a system influences user's emotions, thoughts, and behaviours (i.e., the how).
My research projects fall into two categories: 1) quantitative experiments that are theoretically driven and 2) qualitative and mixed-methods studies that start with identifying user needs. In the former, I develop a prototype based on theories and prior work and conduct an experiment to understand the prototype's effect on the user. In the latter, I identify user needs by conducting interviews and co-design workshops and then develop a prototype that can meet those needs.
My research follows the following design framework: Understand, Analyze, Ideate, Validate, and Iterate.
Applying Storytelling
I have taught many communications and HCI classes to undergraduate and graduate students over 4 years and I have also closely mentored HCI graduate students over 2 years as a postdoctoral fellow. I also have 20+ conference presentations experience.
This experience has improved my communication skill where I can convey design ideas, explain thinking behind designs, and work with mentees and teams at ease. Being a good researcher consists of being a good storyteller. One must master the art of weaving together a compelling story, that is neither over or under-exaggerating one's research.